Oh to be a young, witch or wizard in a magical academy, who is more unique than the already extraordinary students there to learn and harness the secrets of the arcane. We will be taking a personal look at Kids on Brooms RPG by Hunters Entertainment, the same people behind Kids on Bikes, Outbreak: Undead and Alice is Missing.

We had the chance to try this tabletop roleplaying game in a 2-part stream and it was a blast before we even sat down to play. How is that possible? Well, in Kids on Brooms, the system encourages the players to collaborate with the game master on world-building through a series of questions. Questions that allow the game master to see what it is that might interest their players and lends a hand to jumpstart the plot. On top of this, the character creation portion is a collaborative process between the players that weaves a story-rich tapestry and adds drama, tension and heart-warming moments, all ready to be dealt with once you start your first session together.

I’ve had the pleasure of running both Kids on Bikes and Kids on Brooms and though I was skeptical about letting the players come up with stories about the other characters, I couldn’t imagine either game running as smoothly as it did without it and the more time they had to pour into this process, the more they seemed to enjoy it.

The Addition of Magic in Kids on Brooms

In a regular game of Kids on Bikes, the player characters do not have magic or superpowers of any kind. Instead, the players are in control of certain aspects of what is called a Powered Character, think along the lines of Eleven from Stranger Things, but the players and the game master both share narrative of this character.

In Kids on Brooms, they switch this up and all of the characters have magic, not only that but there aren’t really any spells outlined in the book and so the characters can really make anything a spell if they want it to be. This may sound overpowered, however, they balance it out well in the book in that there are several charts the game master cross-references to create a difficulty class. The difficulty class for the magic takes into account things like the magnitude of effect, area of effect, duration of effect and the character’s experience with the spell.

This way of casting spells is further balanced out by the fact that spells are attributed to one of the six stats which are fight, flight, brains, brawn, charm and grit each of a specific die assigned to them per character. So, it is unlikely that someone who wants to cast a powerful charm spell but only has a d4 to roll for it (plus their magic die) is going to succeed unless they get very lucky because Kids on Brooms has an exploding dice system that allows you to roll again if you roll the max on your die.

My players didn’t get carried away with their spellcasting but I loved that the option was there for them.

Satisfying Magical Academy experience for any Harry Potter fans

The Kids on Brooms system pulled out all the stops on giving you that Hogwarts experience, allowing your players to make their own wands, have their own special broom with different stats boosts, craft potions, attend your favourite magic classes (with a class schedule, no less) and having an animal familiar to join you on your adventures. The world-building portion of the game also prompts you to make up your own magically enhanced school activities and create additional offbeat classes that aren’t on the list they provide.

In our game of Kids on Brooms, we created Incantare, a combative magical game very much like the pro-bending you see in Avatar: The Legend of Korra. The simple act of one of the players having this idea quickly stirred up other key story aspects. It immediately helped me decide that there needed to be an Incantre match in the game, the players came up with special gear they needed for the game. Due to this, a key tension point occurred during Character Creation where it was decided that one player gifted their teammate a glove and another play stole that special item. All of this was worked through during the session to create some special moments.

The whole experience felt enhanced because we took the extra step of creating four new magic houses just like in Hogwarts which lent well to a sense of school pride. We created Houses Lunewise (Wolf), Lapindor (Rabbit), Plumewin (Bluejay) and Ramurelin (Deer). Each had colours and attributes tied to it and helped to equip the players with a sense of belonging to the academy and a sense of school pride during the Incantare match.

Simple to Add Your Own Mechanics to

And what would a magical academy be without its shape-shifting? We created some lore around shapeshifters as one of the players wanted to come from a family of shapeshifters. Bouncing some ideas back and forth, that player came up with a simple system of how their shifting ability worked because they wanted it to be both a flaw with some drawbacks and a strength with some benefits which had a specific trigger.

Each detail we came up with in our game spurred on more ideas that everyone had the opportunity to have input on and before I knew it, we had a story to follow when we sat down to play.

We’ll be offering our Incantre rules, our custom houses and this shape-shifting ability in future posts so stay tuned.

Would I recommend Kids on Brooms TTRPG? A big YES!

Kids on Brooms is a less mechanical and tactical-focused system. It is better suited to those looking for a system very open to interpretation and geared toward a social and story-driven experience.

Having played both Kids on Bikes and Kids on Brooms, I would have to give the whole experience a big thumbs up and say that depending on what you like in terms of TTRPG flavour, you should pick up either book over on the Hunters Entertainment website and give it a play. Not only did my players want to keep playing but it was also just an incredibly positive experience from my side as the game master, the amount of collaboration done and the focus on the characters driving the story forward together, made sitting in a facilitator role a breeze.

You can find the beautifully designed book for Kids on Brooms here and be sure to download the resources they gave you like the class schedule and the fillable character sheets.

Want to see Kids on Brooms in action?

Below you can find our live play of Kids on Brooms with some special guests from our community, Ash of Mates of Fate, Dreamy of Knights of Silvermoon and Clickety Clackety Roll to Attackety as well as Thimblesedge!

Have you tried Kids on Brooms or are you thinking of trying it? Let us know in the comments and remember, Play with the top down.

Written By: VixxDraws

VixxDraws is one of the co-founders of Top Down Tabletop, in charge of creative direction and one of the main channel artists.